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Ffmpeg windows solurion
Ffmpeg windows solurion












ffmpeg windows solurion

Now that you have the FFmpeg source code, you can follow the instructions on how to build FFmpeg for WinRT apps. Samples\ - Sample Media Player applications in C++, C#, and JavaScriptīuildFFmpeg.bat - Helper script to build FFmpeg libraries as described in įFmpegConfig.sh - Internal script that contains FFmpeg configure optionsįFmpegWin8.1.sln - Microsoft Visual Studio 2013 solution file for Windows 8.1 and Windows Phone 8.1 apps developmentįFmpegWin10.sln - Microsoft Visual Studio 2015 solution file for Windows 10 apps development

ffmpeg windows solurion

You can simply use the embedded git submodule that points to the latest tested release of FFmpeg.įfmpeg\ - ffmpeg source code from the latest release in git:///FFmpeg/FFmpeg.gitįFmpegInterop\ - FFmpegInterop WinRT component Getting a compatible build of FFmpeg is required for this to work. You can also use the Windows built-in audio and video decoders which allows for better power consumption mobile devices. One of the advantages of this approach is that audio and video synchronization is handled by the Windows media pipeline.

ffmpeg windows solurion

FFmpegInterop implements a MediaStreamSource which leverages FFmpeg to process media and uses the Windows media pipeline for playback. FFmpegInterop library for Windows This project is licensed from Microsoft under the Apache 2.0 License Welcome to FFmpegInterop library for Windows.įFmpegInterop is an open-source project that aims to provide an easy way to use FFmpeg in Windows 10, Windows 8.1, and Windows Phone 8.1 applications for playback of a variety of media contents. I've opened DXVA so that hardware(GPU) acceleration is enabled for video decoding. This is a build version of Microsoft/FFmpegInterop that it contains Windows x86/圆4 based FFmpeg lib and a executable UWP media player.














Ffmpeg windows solurion